Champions with excellent mobility and team-fight winning ultimates continue to dominate the Jungler position, but duelists and brawlers who have unique attributes are putting up some above average showings as well. Find out where your favorite lumberjack stacks up in our League of Legends Jungle Tier List for September 2013 (Patch 3.10a)
- Score is an indexed and weighted composite of Average Win Percentage (I1), Average KDA (I2), and Pick/Ban Rate (I3). Why these stats? Read the FAQ.
- All stats are for solo queue ranked Summoner’s Rift.
- Champions are placed into tier lists statistically based on the Standard Deviation of their scores, the author then attempts to explain their placement within the rating system, no champion is placed subjectively.
- On the data analysis of role flexible champions and the interpretation of their placement:
- Champions with one asterisk (*) next to their name frequently play a role other than Jungle, but are used in the majority of their solo queue games for the role of Jungle.
- Champions with two asterisks (**) next to their name are more frequently played in a role other than Jungle, but are played enough in this particular role that they should at least be mentioned and analyzed as picks in this context, with the full disclosure that their data is potentially less reliable for analysis due to their flexibility.
- If you would like a more full understanding of how we analyze data for role flexible champions, please Read the FAQ.
Tier 1: Jarvan IV, Zac
Champions in Tier 1 have scores two standard deviations above the mean score and are extreme outliers, making them definitively overpowered.
Score Range: 94.33-100.00
- What more can I say about these two? They remain in the top spots for another month. Not a big secret, they both of them have everything you could possibly want in a jungle kit. It almost feels like cheating to pull off some of the plays you can execute with the ol’ flag-and-drag or Elastic Slingshot.
Tier 2: Sejuani
Champions in Tier 2 have scores one standard deviation above the mean score and are very strong.
Score Range: 87.57-94.32
- Sejuani remains a solid 3rd place for the second month in a row. Right up there with Amumu behind her for the best overall team fight impact of any jungler in the game. Those big solo queue game winning team fight ultimates really give her and Amumu a leg up on win-rate over those who have less 5v5 power.
Tier 3: Amumu, Rammus, Skarner, Hecarim, Lee Sin, Nasus**, Fiddlesticks**, Warwick, Aatrox**, Shyvana, Nautilus, Evelynn
Champions in Tier 3 have scores above the mean and are exactly that, above average picks.
Score Range: 80.80-87.56
- For a champion that almost no one thinks is viable right now for some reason, Skarner sure keeps putting up spectacular solo queue statistics, winning nearly 53% of his games with a 3+ KDA. CloudTemplar of the CJ Blaze Korean professional team says that Skarner is one of his favorite champions and he hopes that Riot reverts the (now old) nerf to Skarner’s ultimate so he returns to the same prominence he had in Season 2. That seems to be the only thing holding him back in the minds of players, who, by and large, are able to perform quite well with him now relative to community perceptions.
- Nasus has gone back to being a more common top lane pick than a jungle pick in solo queue, hence the note; however, I think it is fair to say that both his performance and item build are not wildly different in either role. He’s going to get his core items of Iceborn Gauntlet and Spirit Visage and the only real difference is that Jungle Nasus gets the Golem Stone and doesn’t ramp up in offensive power until much later. I believe he’s both extremely viable and fun in the jungle, and an especially good pick when your laners are strong and can let you get a little bit of extra farm off in the early game rather than needing ganks immediately.
- Fiddlesticks has become more common as a support pick than as a jungle pick. As a jungle pick he’s got a real feast-or-famine all-in vibe to him and you either feel like the king of the map or get completely destroyed playing him. I think as far as reliability and overall impact it is probably safer to play him as a support now, but he’s still played in the jungle enough that he’s worth mentioning.
- Aatrox is played more commonly in the top lane than the jungle, but I think he deserves an extra special mention this month because of three things.
- If you want to play a badass fighter / melee carry auto-attacking beast in the Jungle, then please buy and play this guy instead of Tryndamere, Jax, Rengar, Kha’Zix or any of the other melee champions that people try to make work in the jungle but always fail with.
- The European LCS competitive scene thinks that Aatrox is one of the absolute best champions in the game for either Jungle or Top Lane, while virtually every other region in the world does not think he is very good at all — I don’t know what to make of that but I’m inclined to agree with the Europeans, I think he is very much the right pick if you want a strong fighter presence out of the jungle.
- What makes Aatrox a viable jungler whereas other melee carries generally suck at it, is that he has the ability to initiate fights that they lack. His pure offensive power and amazing scaling allow him to have fantastic ganks all game, but he doesn’t fall off towards the end like other melee carry junglers do because of his passive Blood Well. That passive allows him to initiate fights and drop all his burst and then die and get back up. He demands the attention of the enemy team and generally is able to have a big enough impact on a fight that his initiation > attack > rebirth > attack is enough to keep his team in it. Other melee junglers simply do not have that luxury and a team cannot rely on them to have that kind of presence in a fight which is why teams with those champions in the jungle always lose late game 5v5s. Aatrox doesn’t have the same problems, which is why I think he’s a much better pick.
- Shyvana has been seeing a ton of professional play in the Chinese professional league where she is extremely contested and in-demand. Her performance since her re-work has been largely good, but her popularity overall remains abysmal. She’s tankier than other fighters, has a great clear, and is very hard to itemize against due to her mixed damage. I don’t expect her popularity to increase unless wider audiences get exposed to the Chinese Shyvana playstyle (potentially at the Season 3 World Championships), but there’s absolutely nothing wrong with picking her up right now and dusting her off.
- Nautilus was nerfed in both 3.08 and 3.09 and people are playing him a lot less and generally playing him to worst results than they had been previously. His popularity has gone from 30% to 20% to 10% in the last three patches, and his win rate has dropped two percent from his peak earlier this summer. Those little nicks in his W-scaling and wall/hook interaction appear to be sinking the diver man from his peak power, but he’s still closer to the top than the bottom.
Tier 4: Maokai, Elise*, Volibear, Udyr, Trundle, Xin Zhao, Vi, Dr. Mundo, Nocturne, Master Yi, Shaco, Cho’Gath**, Rengar**
Champions in Tier 4 have scores below the mean and are exactly that, below average picks, best used in situations where a team composition is favorable for them, or made favorable by their addition.
Score Range: 74.03-80.79
- Maokai drops from Tier 3 to Tier 4 this month. I just find him not that particularly impressive to play given the other options for AP-ish jungle tanks who have more mobility, more utility, more ridiculous moves. There’s nothing wrong with him, but nothing strong with him either.
- Elise is played most frequently in jungle now (while still seeing some action in the top lane), but she has a win rate much lower than I would expect for a champion with the overall power and flexibility of her kit. I can hardly believe that she only wins 46% of her matches, because I’ve played her extensively post-nerf and she still seems really strong in both roles. I wonder if it is just the FOTM bandwagon dying out or people still not figuring out her new slightly less powerful kit and it’s limitations. I predict her statistics will improve in the next few months.
- Nocturne has gotten a lot of play in the pro scene in the last month and people will probably scratch their heads a little bit at his stats rendering him Tier 4 in this list but he just doesn’t perform that strongly in solo queue. I think he’s one of those champions that benefits enormously from communication and playing with teammates you know, so if you do pre-mades and ranked 5s a lot, it’s much better to roll him out in that kind of a setting. In solo queue, his main advantages of global presence and play-making initiation are often lost on the broken communication between strangers. In addition, many solo queue players do not build him nearly tanky enough to survive the long distance initiation he needs to do.
- Master Yi is a reminder of why we can’t have nice things. Riot (re)made another Melee AD Carry with an interesting kit and then completely broke him off with nerfs because people didn’t like how effective he was. Every time Riot builds up a Melee AD Carry who can actually have strong games, everyone on the forums complains until they nerf him into oblivion and then the cycle begins anew. I just wouldn’t even play this guy now, grab Aatrox or someone else with unique presence.
Tier 5: Kha’Zix**, Nunu*, Olaf**
Champions in Tier 5 have scores one full standard deviation below the mean or worse, and are weak picks in almost all circumstances, unless used by extremely skilled players or those who have explicit reasons for selecting them.
Score Range: 0.00-74.02
- Speaking of broken off by nerfs, that goes for this entire lot basically.
- Kha’Zix and Olaf are both played out of the jungle in ~30% of their games, but they are pretty much flat out terrible at the role. Both champions are in very bad states from cumulative nerfs and cannot reliably perform the jungle role with all of the limitations it places on their already limited kits.
- Nunu has been buried with an avalanche of nerfs and he cannot consume enough buffs to get out of the pile he’s been left in. At his peak in July, he had a 54% win rate, a 3.0 KDA, and was picked or banned in 90% of ranked matches. Now he’s sitting at a 46% win rate, a 2.3 KDA, and he’s picked or banned only 7% of the time. Much like Master Yi, all of the new and unique things that Riot gave him in the rework have since been stripped bare, and now he’s just a really underpowered support jungler who doesn’t have the early or late game impact to do much to help achieve victory.